Tuesday, December 7, 2010
Second to last class of semester
For today, I created a basic framework for the AI system. Our AI is a state machine that transitions from state to state given a certain criteria. For example, an enemy in the chase state would transition to the flee/evade state when its health reaches a certain hp. For this sprint and the remaining two days, we will focus on creating the high level parts of the AI system. This will give the enemy basic functions such as exploring space by itself for example. Eventually we'll expand on this so that we have a think and react AI system where the high level will perform the thinking and base on what the enemy observes, will react in more sophisticated manners such as deciding the best maneuver to use when fleeing from the player or chasing the player. For the upcoming thursday, I will continue to add to the basic framework and try to help James with adding the final touches for the demo on Thursday.
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