Sunday, November 18, 2012

Update before thanks giving.

Since IGF submission, we haven't done much in terms of development for Dodos.  We met with engineers from the Air Force a couple weeks back and this past week, we attended the prototype presentation for the other cohort.  I did make some adjustments to our camera controls again after Troy, Charlie and I talked about making the left button perform all camera controls.  The problem arose when we tried to pan while we had a trap selected and placing a trap and panning are mapped to the same button.  So instead, we decided to imitate Starcraft's camera control.  To pan, you now move the mouse towards the edge of the screen you want to scroll towards.  This upcoming week, there're a few bugs I plan to fix.