Saturday, February 18, 2012
Finishing Prototype
So on wednesday we made our presentation and the professors are deciding on which 2 games to use for the year long project. Before I forget, I would like to mention my past 2 weeks of contribution to our prototype. I added several gui elements indicating the attack range of turret (displayed as a red transparent circle underneath the towers), and a health bar for each of the turret(displayed right below the turret). I also helped make a couple levels and one in particular was used by Charlie for the presentation to show the various tactics to beat the level. In this case, drawing a straight line from start to the end goal was cause the enemy turrets to completely destroy your units. If instead you drew circles around the turret to create a swarm effect, you minimize your loss and enables you to complete the level.
Sunday, February 5, 2012
Progress
So for the past week, I added an end goal state where the user must get a certain number of units to this end state. By reaching the minimum amount of robots for that stage, you pass the stage and can advance to the next level. However, the point is to get as many of your robots to the goal so any additional robots will help increase your score for the level.
Another thing I did was to implement a resource system as well as different types of robots and their behaviors in the gui system. The player will have the option to choose between different types of robots with different stats such as a more mobile robot with less health point. There is also a gui element that allows you to pick the type of behavior you want the robot to have. If you feel like getting rid of a turrent, you can simply spawn robots with the aggressive behavior and they will attack any turrets within their range.
I have also increased the amount of spawns per factory and added options to increase the amount of spawns and gave the robots a variance in their speed for a more swarm like feel to the robots.
Lastly, I've added health bars to the turrets so the user has some kind of feeback to how much damage the turrets have taken.
Another thing I did was to implement a resource system as well as different types of robots and their behaviors in the gui system. The player will have the option to choose between different types of robots with different stats such as a more mobile robot with less health point. There is also a gui element that allows you to pick the type of behavior you want the robot to have. If you feel like getting rid of a turrent, you can simply spawn robots with the aggressive behavior and they will attack any turrets within their range.
I have also increased the amount of spawns per factory and added options to increase the amount of spawns and gave the robots a variance in their speed for a more swarm like feel to the robots.
Lastly, I've added health bars to the turrets so the user has some kind of feeback to how much damage the turrets have taken.
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