The following link contains the release build to a level editor created in C#. The purpose of this level editor is to serve as a generic tool to be used for 2D platform games. The program features undo/redo, properties of objects, different layers of a level, as well as saving/loading through xml
Level Editor
Friday, February 12, 2010
Flash Projects
This is one my more current side projects. It is to teach beginning japanese learners the characters of basic japanese. The program is designed to be a quiz type project. Programmed by Felix Lau(me), Art assets by Tuyet.
Hiragana Learning
This next project is a simple shooter designed with a toy-like art style. Pressing the space bar will drop bombs and left clicking the mouse will shoot missles. The point of the game is to simply survive and get the highest score possible
Toy War Plane
This last project is one of my earlier projects. It is connect four, each player takes a turn to drop their checker and whoever gets four in a row(diagonally,horizontally,vertically) wins.
Connect Four
Hiragana Learning
This next project is a simple shooter designed with a toy-like art style. Pressing the space bar will drop bombs and left clicking the mouse will shoot missles. The point of the game is to simply survive and get the highest score possible
Toy War Plane
This last project is one of my earlier projects. It is connect four, each player takes a turn to drop their checker and whoever gets four in a row(diagonally,horizontally,vertically) wins.
Connect Four
Wednesday, February 10, 2010
Project Greeeen C#
Hello,
This post contains videos of my final project from Spring 2009. The game is called Greeeen and it is programmed by me(Felix Lau), Sigmund Chow, Chris Dillard, Jeremy Heintz.
I am responsible for implementing the HUD/interface, monsters(includes drops from monsters), boss fight, and portions to the title screen. This project was created using Agile Scrum process.
The gameplay consists of the user choosing the right color to shoot. Using the mouse scroll or numbers 1-4 on the keyboard, you may switch between the different colors and if you hit a monster with the corresponding color, they will be damaged.
Part 1:
Part 2:
This post contains videos of my final project from Spring 2009. The game is called Greeeen and it is programmed by me(Felix Lau), Sigmund Chow, Chris Dillard, Jeremy Heintz.
I am responsible for implementing the HUD/interface, monsters(includes drops from monsters), boss fight, and portions to the title screen. This project was created using Agile Scrum process.
The gameplay consists of the user choosing the right color to shoot. Using the mouse scroll or numbers 1-4 on the keyboard, you may switch between the different colors and if you hit a monster with the corresponding color, they will be damaged.
Part 1:
Part 2:
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