Thursday, September 30, 2010

Final games decided

Gravity shift, creep commando, and space fighter are the three games that made it through the student and panel voting. We met with the new members to our team and began discussing the final vision of our game.

Tuesday, September 28, 2010

Pitch Day

We presented our pitch in front of a judge panel today and received mixed results. Overall, the judges liked our idea and utilizing pods which sets our game apart from other 3d space games. One of the judge mentioned the use of momentum to sling the pods might be problematic because it does not allow users to see the actual slinging of the pod. Another point made was that since our pod is the hook of our game, we need to showcase/focus more on it.

Thursday, September 23, 2010

Practice Pitch Over

We presented our demo today but there are a few things we still need to finish before tuesday. Most of it will come from Charlie and post production videos. James and I will add some more ships and decrease the amount of asteroids in our demo. We will also add various ships to provide a more diverse feel

Wednesday, September 22, 2010

Sept 21, pitch practice

We started our pitch practices today. Our presentation is actually on thursday and we still have some things we need to finish so the gameplay demo looks more polished. I've added enemies on flight paths but one problem I came across is how to rotate the enemy ships properly so they face the direction they are flying to. There are some new code concepts(Quaternions in particular) that's hindering us, and so James and I have agreed to focus on fixing this problem first and then finish fixing the smaller things later.

Thursday, September 16, 2010

Prototype progress

For today, we began discussing what our presentation entailed and finalized what must be in the demo. We determined a playable demo and a video will be incorporated into our presentation. As for the tasks, I will be adding thrust to the spaceship, add flightpaths to an enemy ship, and adding health to our objects.

Tuesday, September 14, 2010

Prototyping continued

For today, we worked on our prototype. We discussed and wrote down ideas and features we still need to incorporate into the prototype to really sell the game. Items we still need to add include explosions, sounds, asteroid and ship models, enemy ships. For starters, James will work on the explosions, I will work on the sounds, and Charlie will continue to work with the models. On thursday, we will take a look at our progress and decide the next steps.

Friday, September 10, 2010

Goal and Theme - Rapid Prototyping

Today in class we discussed rapid prototyping and simply focus on one core aspect of our game that sets our game apart from all the other games. For our space fighter game, our theme is a 3D space fighter and the goal is simply use your ship to outmanuever and destroy the opposing targets.

Tuesday, September 7, 2010

Down to 9 games

So in class today, we narrowed down to 9 games and I have been placed on the team of space fighter game with James Brinkerhoff and Charlie Mimnaugh. We also began discussing the prototype of the game. The space fighter game is a 3d dog fighting game, and so part of our prototype will involve getting the player and the enemy in a dog fight chase. We've also decided to add some space debris into the environment. The first thing James and I have decided to do is actually start refreshing xna, its 3d components and putting a space fighter into the prototype. Charlie will be the one creating the model.

EAE capstone progress

Hello,

So for the last week, I made my game pitch and also voted on my top 10. I pitched a game called Arena of Heroes. It is a blend of Defense of the ancients and castle crashers. The game takes the strategy elements from Dota and adds it to the action of Castle Crashers.
The goal of each game is to help your team defeat the opponent team. Victory is reached when the tower of the opposing team is destroyed or the kill counter of the opposing team is destroyed. Players earn points based on their performance and can spend those points on more characters, costume skins, etc. The link is the following: Game Pitch