Thursday, December 9, 2010

Alpha demo

For today, I added the flee state of the AI as well as a damage system into the game so that each ship can take a certain amount of damage. This ties into the flee state because we check for a certain amount of health to make enemy run away. During this flee state, enemies will slowly regenerate health. Once a certain health level has been reached, the enemy will go back into the explore state to look for the player ship.

In class, we showed our alpha version of the game and today, marks the end of our first semester of work.

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