Thursday, November 25, 2010

Tuesday Class Canceled

The University canceled all classes after 2pm on tuesday so we did not have a stand up meeting. Last time, we decided to try one week sprints instead and my current progress is as follows. I was assigned the task of implementing a radar system and its gui and I have completed this task. Since the design of the radar was not made explicitly, I initially worked on a top down view style of the radar. During the weekend, I talked with some of the members who thought the radar would simply show the enemies located at the front half of the ship. This means that the bottom of the radar would be the bottom of the player ship, etc. I began working on this system but soon found it to be much more complicated. The problem is how to actually define when an object is below or to the right of me? Essentially all axis, x,y,and z, determines the position each at different situations. My initial reaction to this implementation was simply confusion. It seems really strange to me to have a radar keep track of simply just objects in front. I need to ultimately talk to the team again so we can finalize the design of the radar. However, as mentioned by James, we need to have some type of radar in by the end of this semester, and if we decide to go a different route, then we can change it and consider it as the polish portion of our development cycle. I think we might be meeting on Saturday and hopefully, we can finalize all the tasks we need to get what we want as our playable demo

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