Today in class, we went over how to review games and some of the key ideas that were discussed includes 1) Determine our target audience 2) Write about function and avoid opinions and personal bias. As our target audience will be developers like ourselves, the main focus in our review would be bugs that we have discovered and gameplay concepts that still need improvement, polish that would help create a better overall gaming experience.
For the sprint, I continued to add on to the basic collision framework such that all our objects will interact with each other in some way. For example, pods will "explode" when they collide with other objects. Currently, without any particle effects, pods and the objects they collide with will simply disappear. But when space objects collide into each other, they will "deflect" off of each other and go their own separate ways. I still need to add more math algorithms to make collision more natural however, I've completed all my tasks in that a basic collision system is now in place. One major problem that I will continuously be working on is the optimization of this collision system. Even with around 300 objects, framerate drops due to the large amount of checking. As for next time, I will continue to polish existing code and help any others who has yet to complete their tasks.
Saturday, November 13, 2010
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