Thursday, October 21, 2010

Thursday sprint goal

Today our group talked about some core classes we need to start building our core game engine. This includes having screen manager class to manage the state our our game, and receiving and passing inputs along to the correct object. We also discussed creating an entity object which is the parent of all our objects. We created a inheritance structure to ensure flexibility and that all objects are organized correctly in terms of their functions. For example, we would have collidable or non collidable classes from which a space ship for example would inherit from the collidable. For stand up meeting today, since all the tasks are still not fully partitioned, I have gone ahead and set up my microsoft visual studios with the new xna 4.0 and I've also installed and set up the repository so I can begin coding. For the next time, I plan to start on and finish what I will be assigned to do.

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