Monday, October 11, 2010
Finalizing Product Backlog
On thursday, we finalized what we must include in our release as well as what needs to be accomplished by the first sprint. For the artists, they need to have some space ships and sky boxes complete. They will also need to settle on an overall theme for the game. As for the programmer side, we need to implement all of the major mechanics that make up a space ship game. Physics to simulate movement, fluid controls, and a user interface. The work will be split up by James and once he finalizes the task for the programmers, I will be able to start on my sprint.
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