Wednesday, October 6, 2010
First day of product backlog planning
On Tuesday, we began producing our entire product backlog. This includes all features that we would like in our game. An example would be having a economy and customizable space ships in our game. Next, we trimmed down and created a log of what our user should see in our game. An example for our game would be a tutorial, a space ship load out screen that allows user to change pod types and upgrade ships. Next class, we will be trimming our backlog down to parts of the game that needs to be in our initial release.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment