Tuesday, October 2, 2012

Update time! Revising features.

This past week we showed the progress of our game and decided to change some of our current mechanics after some discussion with Roger.  There will now be a meta game based around currency and so levels will take money to unlock.  The trap system will also be modified to deal with input output so that aiming and chaining traps to create combos will be easier.

The past week I've been finalizing the profile system and will continue to change the system to deal with the new meta game.  The profile system needs to keep track of the levels that are unlocked and I will need to create the UI to handle that.  I need to edit the level information to store the cost of unlocking a level as well.

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