Saturday, October 27, 2012

Progress after fallbreak + IGF

So for the past few weeks I've been polishing the game up and readying it for IGF submission.
I've been mostly working on UI and adding new art to it as I receive them.  I redid the end game summary screens to work with EZGui and the new UI layout.  I remade our camera controls to make the game easier to play.  Holding right click and moving the mouse or pressing down on the arrow keys now allows the player to pan around, and the mouse wheel and the plus/minus keys allow you to zoom in and out.  Another thing I added was an animation script that allows the trap to play an animation when a dodo collides with it.
IGF submission is Monday and so I don't have any set tasks but we're at the state of "Get whatever we can into the game."

No comments:

Post a Comment