Thursday, March 8, 2012

sprint 0!

So for this pre sprint, I've been looking at other ai pathing engines. Specifically, I looked at Angry Ants, Simple path, and Rain one. Because the ai pathing is the most important component of the game, we wanted to explore and see if other engines might be more advantageous. In the end, there are pros and cons to all of them.

First, besides Angry Ants, the other engines have no trial versions(was not able to find it) and will cost us money to just test it. Second, Angry Ants and Rain one does not provide the source code to their engine and gives us a dll instead. This makes these two engines not worth looking into because we want the capability to alter their code to make our game work. Third, we have already figured out how to access and edit node costs in the current engine to affect the behavior of the Dodos. This pretty much means we know our current engine can handle what we want it to do.

Even though we haven't given a 100% approval stamp to the current engine, I think once our entire group meets again in a couple weeks, we'll be starting the game using what the prototype used.

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