Friday, March 25, 2011

For Thursday March 17...

A few people from the industry as well as faculty members from the U came to playtest our game and gave us feedback. Most of our problems tend to be user interface related and mainly attributed to not giving enough information to the player about the current state of the world. Some ideas include a message system to provide hints, notifying what players need to do in arcade mode, etc.

As for my work...I'm still mainly bottlenecked by not having fully finished models but game logic wise, I'm quite far along. I am at the point where the space station simply needs to put some turrets(already implemented for capital ships) and some explosion effects when a certain part of the space station is destroyed. As of right now I need to add the moving animation of the lower core to reveal the main weakpoint once the two rings of the space station are destroyed.

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