Monday, March 7, 2011
Close to submission
I've been working on the space station logic still and had to go through several iterations of the implementation. One of the problem I noticed after my first implementation was whether or not the boss fight would be fun. Our initial plan was simply to have a space station with various rings around it which can be shot off and a core point will be exposes. Upon destroying the core point, the boss is defeated. The problem with this is that it poses nearly no challenge to the player especially since the previous cap ships required more thinking and strategy. So now the station is planned so that a shield will encapsulate the space station and the user must disable it temporarily and shoot the rings of the space station and its core down. The outer ring must be destroyed first, followed by the inner ring, and then the core point. The shield will reactivate after a certain point and will push the player back out of the shield region. I'm also impeded in testing the space station in actual in game environment because the models for the different parts are still not completed.
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