For the next month, I'll be working with Derek Higgs, Charles Mimnaugh, and Dave Gilder on a game called Flux Disposition. This is a tower defense type game but not really. The idea is that the user will have control of the mobs as opposed to the towers and the goal is to get a certain amount of your robots pass these turret towers.
For this prototype, we will be using Unity3D and C#. I am currently working on a factory object. Essentially, these factory objects each have a path system which the robots that the factory is creating will follow. We have decided to allow the user to draw a line on the screen to represent a path.
Sunday, January 22, 2012
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