It's been a couple week since I've last posted. Last week we had fall break and the week before was the end of our sprint 1 for prototype 2. I had created a bomb timer that showed the amount of time a player has to complete the puzzle. I also merged both what Derek and I had done up to that pint to reach a playable state. I had the game immediately exit whether the player won or lose and simply logged a "Win!" or "Fail!" string during the exit. Nothing too significant happened leading up to fall break mainly because the art lagged behind our current progress.
During evaluation for our first sprint, the professors talked about the bomb actually feeling out of place because our theme were circuits. So instead of using a bomb with a burning wick as the timer, during fall break, I put in the art for the stick of dynamite with a digital timer showing the player how much time was left. We also had a new layout which I had put in and made sure the positioning of objects now align with the new layout.
I also implemented the different states of the game where the fail state would cause an explosion effect, an incorrect answer would deduct a certain amount of time as a penalty, and for a correct answer, I displayed the amount of points the player had earned. For the point system, I went with the amount of time a player spent solving the puzzle as a scaling percentage for the max amount of points. I then used the number of tries as a scalar that subtracts from the score. So for example, if you had scored 500 points but it took you 2 incorrect tries before solving the problem, your final score would be 500 - 2*50 = 400 points.
In terms of UI, I reformatted the layout of the information display and made text larger, a brighter color, and also put in the systems to display the current game state such as the amount of current in the circuit, and lose/win/time penalty strings.
Lastly, I added the new main menu images and created the credits screen. Since I had work all day Tuesday, Derek finished whatever else that needed to be done for Wednesday's presentation.
Friday, October 21, 2011
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