Friday, September 16, 2011

Presentation week/postmortem

We presented our prototype this week and I think we did quite well. The MVP for our team was definitely brandon. He took over all the art since Dave was not able to complete his tasks and since he has technical knowledge with power game factory as well, he was able to put the art in to test the animation. Due to my work schedule, Brandon ended up putting in the finishing touches of our prototype by himself the day before formal presentation.

On another note, our next prototype will be a game aimed at freshmen Mechanical Engineering students with the XNA framework. I have already started a basic code base so that when we start on Monday, we can start create interface components and game logic immediately.
My current code base include a base component class which contains a 2D sprite, position, draw order which will be stored in a screen object. A screen manager will contain all the necessary screen and uses a push pop mechanic such that the last screen added will be considered the active screen. The active screen is the only screen updated and drawn during each update.

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